Update auf 2.4 erschienen Synergy
Planmässig erschien nun das Update von Beta-Version 2.3 auf 2.4 zu der Half-Life 2 Coop-Modifiaktion Synergy. Neben der üblichen Fehlerbehebung wurden auch neue Inhalte, wie Karte etc. hinzugefügt. Eine weitere Map namens apprehension von kilgore könnt Ihr hier optional herunterladen.
>>> ChangeLog anzeigen
2.4 [CODE] MCF modification code has been optimized even more, 'edit' key changes have been improved
2.4 [CODE] MCF entity modifications can now pick entities by targetname (instead of using classname)
March 24, 2007
2.4 [CODE] Fixed issue with ai_goal_lead only referencing the local player
2.4 [CODE] Healing yourself with the PDHVs now gives 25% of the health that can be given to another player
2.4 [CODE] Default health given from a PDHV increased from 15 to 20
2.4 [CODE] Healing other players gives you score for how much health you give
2.4 [CODE] Altering the value of host_timescale will affect all sounds in the game; this is a cheat and requires sv_cheats to be set to 1
2.4 [CODE] Fixed Crossbow bolt reload animation events
2.4 [MODL] Added 4 new player models (Male_05, Male_06, Female_05, Female_06)
2.4 [CODE] Fixed func_tank entity (the "mounted gun"), turrets now work properly (effects are played correctly, etc.)
2.4 [CODE] Fixed all vehicle effects that were not being played to the host (again)
2.4 [CODE] Updated dynamic player AI relationship visualization; when looking at NPCs, the text will appear Red (for enemies), Yellow (for neutral) and Green (for friendly)
2.4 [CODE] Added simple vote system to kick players or change level (syntax: vote [yes/no/1/0] [kick/map] [data]) and can be entered into the console or in player chat
2.4 [CODE] Added new entity "info_checkpoint" which will allow players to spawn at these points and move all players to these spots, making it easier to create progressive levels and campaigns
2.4 [CODE] Added command "synergy_spawnents [vmf]" to allow level creators to spawn Hammer prefabs within the game (you can load entities from a raw VMF file to test changes without compiling maps)
2.4 [CODE] Created new spawn effect (you may also use the old one if you wish, using the cl_spawneffect client command)
2.4 [CODE] Many bugs have been crushed (game_ui entity bugfix and some other miscellaneous things), making the game even more stable
2.4 [OTHR] HUD is now green
2.4 [CODE] Gargantua has been given a proper hull size to fit his model
2.4 [CODE] Improved Gargantua AI (he now uses range attacks on players he cannot reach or get to, no longer stands in one place while getting shot)
2.4 [CODE] Crouching while firing the MG1 will increase accuracy by 70 percent
2.4 [CODE] MG1 now takes two shots to remove one round from your magazine to increase number of bullets and so ammo does not deplete as quickly
2.4 [CODE] MP5K now has nearly perfect aim on first shot and becomes inaccurate as you fire more shots (firing in bursts is more effective)
2.4 [CODE] Fixed bug where items spawned from an item_item_crate would not spawn where the item_item_crate created them
Download: Synergy Beta 2.3-2.4 (33.62 MB) @eXp
Simon Hackfort (sh)
Erstellt am 28. April 2007, 16:08 CEST