New / improved features * Major additions to the 'Fireworks Mixmaster'
- Can now set the playback start position, so fireworks later on in a display can be tested without having to wait for the rest of the display to finish.
- If music is being used with a fireworks display, the MixMaster displays a waveform showing a preview of the music.
- Can 'drag' the playback start position bar to 'scrub' the music - i.e. hear the sound at that point on the timeline.
- Can press Space to play or pause the MixMaster.
- MixMaster now adds extra tracks depending on how many are in use.
- Firework effects are now saved inside firework displays, so players can include custom firework effects but don't need to distribute the .frw files.
- Firework effects list is now scrollable, to allow for long custom firework lists
* Added "Low friction" tickbox to tracked rides. This is automatically ticked when importing an RCT1/2 coaster. Running costs are slightly increased when this option is enabled. Also increased effect of "Andrew Thomas" cheat, to be in line with the "Low friction" option.
* Added "Synchronize all stalls of this type" tickbox to stalls. When enabled, stall item/extra details are automatically copied to other stalls of the same type whenever necessary.
* Added ability to set date and climate type in Scenario Editor.
* Improved decision logic for handling groups who want to go home, particularly in cases where the park was closed then re-opened.
* Added tendency of people to consider going home after being in the park for a long time, even if they are still happy and have plenty of money. (To help scenarios in which money is made from the park entry fee)
* Added tooltips for guest list window tab buttons for non-English languages, and show happiness icons in individual guest list window.
* Improved Park Inspector behaviour, particularly regarding reports of inaccessible rides when paths do not connect (e.g. in "A National Treasure").
* Increased reliability benefit given by performing maintenance on a ride, particularly if the mechanic is trained.
* In scenarios where money is unlimited, when a staff member is hired, automatically give them maximum training and wages.
* Increased staff happiness/laziness benefits resulting from training.
* Put a limit on staff laziness, which varies depending on how highly paid and trained the staff member is.
* Changed so that staff do not quit if they have any training.
* Tweaks to open / test / close buttons to make the behavior closer to RCT2:
- If ride is testing, and test button is clicked again, trains will be reset and testing will restart.
- If ride is closed, and close button is clicked again, trains will be removed from the ride.
* Made the VIP condition "wants to visit a themed area" easier to satisfy.
* Show a confirmation dialog box if the user clicks on an attraction's delete button.
* Increased braking force for Stratacoaster.
* Increased amount that cars on water rides speed up when going down slopes, and adjusted speed of Splash Boats and River Rapids.
* Increased max train length for Suspended Swinging Car.
* Added powered launch for Twister coasters.
* Increased max cars per train for swinging coaster car.
* Decreased probability of larger Peep groups being created.
* Adjusted temperatures above/below which peeps complain about heat/cold.
* Removed 'Reflect Background' option from Display Options (so now the background at least will always be reflected).
Bug/Problem Fixes
* Fixed some rotating coaster cars (e.g. Virginia Reel) sometimes not rendering properly.
* Fixed occasional problem with overlapping trains.
* Some people have found slow-downs on certain high spec machines. We have found (and fixed) a complex interaction between certain sound cards and graphic cards. We are continuing to look for other possible causes of slow-down.
* Fixed peep numbers counter sometimes reporting fewer peeps in the park than there really are - caused by groups changing their minds about leaving at the park exit (includes fix for Peeps sometimes stuck at entrance).
* Wooden coasters from RCT1 now import correctly, rather than as Spiral Coasters.
* Removed a small memory leak (becomes apparent if some parks are left running overnight).
In addition there are some general speed-ups in the update that should help everyone to some extent. There are extra little tweaks too.