Bugfixes
* Added missing scrolling for Buy/Sell menu.
* Enhanced buytypes for items and aircraft and fixed multiple buytypes problem.
* Removed not used UGVs which sometimes could produce crash.
* Fixed music definitions for missions.
* Several bugfixes and enhancements to make usage of Reaction-fire more stable/usable.
* Fixed multiplayer gametype definitions.
* Fixed integrated IRC client behaviour, including sending messages to the channel.
* Various fixes related to aircraft selling.
* Moving inventory between containers now removes moved inventory as well.
* Grenade trajectory now turns to red on obstacles.
* Various mapfixes.
Features
* Balancing: Multi Reactionfire now costs 14TUs instead of 7. This is a temporary thing, read the "gameplay" section of Proposals for more.
* Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
* Completely rewritten saving and loading system.
* Finished implementation of Flashbang - now Flashbangs will disable enemy reactionfire as well.
* Reintroduced employees renaming again.
* Hire menu and Team Select menu now shows Health bar as well.
* Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
* Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
* Added multiplayer server password protection.
Sound
* More new weapon sounds thanks to Alex Parker