Rally Points
A rally point is a drop-off point for soldiers to leave their excess gear behind before moving into a firefight, as well as a rendezvous point for reinforcements.
How to use them - Officer Set Rally Points
Rally Points can be set by Squad Leaders with the Officer Kit. You can set them by holding "T" and selecting the "Set Rally Point" option. In order to be able to set a Rally Point, you must be using the Officer kit. Although the "T" menu option is still available to them, Squad Leaders without the Officer Kit will not be able to set Rally Points. Rally Points set by Officers use the military symbol for Rally Points and have the number of the corresponding squad number on the icon. !!!need a picture of the map icon here!!!
How to use them - Mapper Set Rally Points
Some maps will have Rally Points placed by the map designer. These can be used to create team specific spawn positions. When a mapper has placed Rally Points, they can still be destroyed in the same way that Officer set Rally Points are destroyed, but they will typically respawn in 10 minutes.
Mapper set rally points are used where the CP has no static spawns for either team, but one team is starting in control of the CP.
An entire team can spawn at mapper set Rally Points, these are not limited to just squad usage. These work just like regular spawn points, but have the "standard" icon in the map screen.
What do they do?
Rally Points are dynamic spawn points created by the Squad Leaders for each particular squad. Once a Rally Point is set the Squad Leader and squad may spawn there until it is destroyed. Rally Points also serve as a valid limited kit request object. Rally Points also contain a very limited ammunition supply. IMPORTANT: You can still spawn on your Squad Leader and the Rally Point will persist until it is destroyed or the Squad Leader sets a new Rally Point. Setting a new Rally Point will expire the previously set Rally point.
Limitations & Rules
* You can only spawn at your squads Rally Point. You will be able to see and select rally point from other squads, but if you attempt to spawn on them you will spawn at your squads Rally Point or at the home base if no Rally Point has been set for your squad.
* The entire team can spawn at Mapper set Rally Points, these work just like regular spawn points,
* You can set a new rally point every 3 minutes.
* When a Squad Leader sets a new rally point, the old one will disappear. You can only have one rally point per squad at any time.
* Rally points cannot be placed within 75 meters of any Control Point, whether it be friendly, neutral, or enemy.
* Rally Points exist in the game until a new one is created or it is destroyed.
* Squads must have a minimum of 4 players including the Squad Leader in order to set Rally Points. Should your squad drop below 4 players, your rally points will expire after 3 minutes and you will not be able to set any Rally Points until your squad is back to 4+ strength. So once you are at 3 or less players, you have 3 minutes before your Rally points will expire. If you get back to 4+ strength before the 3 minutes is up, your Rally Points will remain intact.
How to destroy a rally point
Rally points can be destroyed with either 2 grenades or by using 1 SLAM or C4. They can also be destroyed with grenade launchers or .50 calibre ammunition.
5.56 and 7.62 rounds have no effect.
New Kits
There are several new kits available for specialist roles within Project Reality 0.5. These kits are requested much like the other kits, and fulfil specialist roles on the battlefield.
A new Kit request system has been implemented to allow for the greater number of kits available. Click the center button (Marked "Request Kit" and a list will appear. Click again to select the kit you want.
Officer Kits
Officer Kits are required to spawn Rally Points for Squads. Equipment:
* Knife
* Pistol
* Assault Rifle (with scope, where possible)
* Frag Grenades
* Signal Grenades
* SOFLAM
* Field Dressings
You are required to be in a squad of at least 4 soldiers before you can spawn yourself an Officer Kit, and you must be the Squad Leader.
Pilot Kits
Pilot Kits are required to operate air vehicles.
Equipment:
* Knife
* Pistol
* Signal Grenades
* Parachute
* Field Dressing
You are required to be in a squad before you can spawn a pilot kit for yourself.
Crewman Kits
Crewman kits are required to operate Tanks, APCs, Supply Trucks, and AA Vehicles.
Equipment:
* Knife
* Assault Rifle
* Smoke Grenades
* Wrench
* Field Dressing
You are required to be in a squad of at least 2 soldiers before you can spawn yourself a crewman kit.
New Weapons
There are several new weapons available for the player to use in Project Reality 0.5:
QBZ-95
The QBZ-95 (Qīng Bùqiāng--Zìdòng, 1995; "Infantry Rifle Automatic, Model 1995) is a new addition for the PLA forces. It is their main assault rifle, replacing the Type 81 Assault Rifle.
The PLA Rifleman kit will be armed with the scoped version of the QBZ-95, while other PLA kits will be armed with the iron sights version of the weapon, replacing the Type 81.
The M14 Designated Marksman Rifle is a semi-automatic sniper rifle designed for medium range combat support of infantry squads. Sporting a 20 round magazine, it is a formidable rifle in the hands of an experienced firer.
The M14 will be used by the USMC Designated Marksman.
AT-4
The AT-4 Anti Tank Rocket Launcher is a single-shot anti-tank weapon, for use against medium armored targets.
The AT-4 will be used by the USMC Light AT Soldier.
New Maps
* Airport, a USMC vs MEC battle for control of a vital Airfield.
* Helmand Province, a brutal fight between GB and Insurgent forces in the south of Afghanistan.
* Operation Pheonix, a city battle between USMC and MEC battalions.
* Inishail Forest, a jungle warfare battle between USMC and PLA forces in the heart of China.
* Operation Compton, a PLA assault on heavily fortified British defences.
Overhauled Maps
* EJOD Desert, major overhaul of an instant classic. Also fixes the CTD issues :p
* Gulf of Oman, major overhaul of Gulf of Oman, now called Gulf of Oman WAC. This ain't nothing like the vanilla Gulf of Oman....
AAS v2
In AASv1, you had to fight for flags in a certain order, only being able to capture your next objective. With AASv2, you can now fight for multiple flags which are grouped in logical formats.
AASv2 on Muttrah City, 32
As you can see, the Control Points are grouped in colors according to their groupings. Soldiers may only respawn at the most rearward base, or on Rally Points or APCs. This increases the importance of Squads to create Rally Points and the importance of keeping your valuable APC alive at all costs.
Make sure you pay attention to the load screens and in-game messages to ensure you understand what to do on the battlefield.
This new format allows for greater tactical manoeuvrability - now you can choose what Control Point to attack, whether to further help your attack on a more heavily defended Control Point, or to coordinate a lightning strike and attacking all the points at once.
Vehicle Changes
PLA and MEC forces are now supplemented by the addition of the UAZ Supply Jeep. It carries ammunition for troops and armor. Supply Trucks and Jeeps must be driven by a Crewman or Engineer.
The British Army regularly make use of the reliable and excellent Land Rovers, and approximately 15,000 Land Rovers are in service with the British Army worldwide.
The large Merlin Transport Helicopter is used by British forces throughout the world. It holds 6 passengers. The rear ramp can be operated by the co-pilot, using his Forward (Default: W) and Backwards (Default: S) key to raise and lower the ramp, respectively.
Required Kits to operate Vehicles
You are now required to use a certain type of kit to operate vehicles.
* Aircraft (Jets, Helicopters) require the use of the Pilot kit.
* Armor (MBTs, APCs) Supply Trucks, and AA Vehicles require the use of the Crewman kit.
Vehicle Damage
Vehicles can now be damaged before they are fully destroyed. Tanks can have their tracks disabled, or even lose the ability to rotate their turret.
Vehicle and Player Spawning
Heavy Asset Spawning
Most Heavy Assets (Armor, etc.) will now spawn only at the rearmost main base. This represents reinforcements moving forward rather than just "appearing."
Player Spawning
There are new additional spawn points for certain vehicles such as APCs for the entire team to spawn on.
Entry and Exit
There are new entry and exit positions for Tanks and APCs which you will need to follow if you want to get into a Tank or APC.
These entry and exit points correspond to the model and where it would be in real life - for example, to get in a tank you must climb on top of the turret and enter via the hatch. Most APCs can be entered by using the rear doors, but note that the BTR-90 entry and exit points are from the doors on the side.
Exiting at High Speed
Exiting a vehicle at high speeds will damage you and possibly kill you or incapacitate you. Exiting at lower, safer speeds will result in less damage being taken.
Exiting Critically Damaged Vehicles
If you exit your critically damaged vehicle, it will hurt you. This is due to a multitude of factors - it could be a fire, ammunition cooking off, or minor explosions within the vehicle. After exiting a critically damaged vehicle, you will probably require immediate medical attention.
Requesting Kits and Ammunition Supplies from Vehicles
To request kits or get ammo from APCs you will need to do this at the rear of the APC for Kit Req and at the door locations (the entry and exit points) for getting ammunition supplies from an APC.
APC ammunition supply is now pretty much infinite and should never run out. Jeeps and other ammunition supply sources still have a limited supply of ammunition.